Mobile gaming is quickly becoming the largest segment of the gaming market. Apple (AAPL – Get Report) released Apple Arcade and Alphabet (GOOGL – Get Report) released Google Play Pass, both are $4.99 monthly subscription services that give users access to mobile games.
It can be hard for investors to keep up with the quickly shifting gaming trends, so TheStreet’s Katherine Ross sat down with Zev Fima, research analyst for ActionAlertsPLUS, to discuss what the release of arcade means for Apple in terms of gaming. Here is what he had to say:
“the advancement that we’ve seen on the mobile device really does put it up against, you know, more traditional gaming platforms such as Nintendo… but it’s not yet, Apple Arcade is not yet released in China. So for us, we’re looking at that as the next catalyst for services because China is a huge gaming market”
Ross also sat down with Will Hershey, CEO and Co-founder of Roundhill Investments, who manages an esports ETF, to discuss the biggest markets for mobile gaming. Here is what he had to say:
“The mobile gaming market is about $60 billion in 2018 that’s, call it 40 to 50% of the overall gaming market. So a big piece of the pie, it’s growing about 10% per year. U S is a big player. China, obviously we don’t see Apple Arcade rolling out quite yet, but Japan and Korea kind of round out the top three in terms of global countries we’re looking at.”
Watch the full video above to see more of what they had to say on the future of mobile gaming.
Catch Up: Today’s Top News Videos Below